Ideas for the Party Human

Posts Tagged ‘adverb

Since there are so many games in this category, I’m going to just post a few at a time.

Active Adverbs (T, A)–Have the players form two teams of ten or another even number.  One team will be the Actors, and the other, the Askers.  Teams sit facing each other about twelve feet apart.  Team members participate in pairs, so give each pair on each team a slip of paper on which an adverb has been written, which they must keep secret from the other team.  The first pair of the Actors will perform any task the Askers requests in the manner of the adverb written on their paper.  The Askers try to discover the adverb by asking the Actors to demonstrate the adverb through their actions.  For example, the first pair of the Actors may have the adverb “briskly.”  If the first pair of the Askers asks them to pace the floor, they do so briskly.  If the adverb is not guessed, then the second pair of Asker may ask them to shake hands, which they do in a brisk manner.  Each pair of Askers will make a request until someone guesses the correct adverb.  Then the Askers score two points, and the Actors get one point for trying.  If, after five attempts to guess the adverb, the Askers fail, the Actors announce the adverb, and each team scores one point for trying.  Roles are then reversed, and the games continues with teams alternating roles of Actors and Askers until every pair has a chance to present an adverb.  The team with the highest score wins.

Animal (T, A)–The guests sit in a circle and each one chooses the name of a different animal.  The leader starts the game off by being “It,” and he holds a rolled-up newspaper in his hand.  He calls out the name of an animal, and the person representing that animal must quickly stand and say the name of another animal in the group before It hits him on the head or shoulder with the newspaper.  The person representing that animal must do the same, and on it goes until It succeeds in hitting someone.  That person then becomes the new It.

This game can be adapted to fit many party themes by having the players choose names other than animals, such as flowers, cities, etc.

Animals on the Loose! (YC, C)–Mark off two corners of the playing area as “pens.”  Break up the players into groups of three or more and designate each group with a different animal name–dogs, sheep, rabbits, bears, etc.  One person, called the Chaser, stands outside the pen where all the others are standing.  The Chaser calls the name of any animal group, and all of the players in that group must run for the opposite pen.  Any “animals” caught must help the Chaser to tag other “animals.”  The game continues until the first pen is empty.

 Animated Proverbs (T, A)–Divide guests into small groups and give each group a slip of paper on which a proverb has been written.  Allow each group a few minutes to prepare its presentation of the proverb, either in pantomime or acting out with spoken lines.  (They must say the proverb itself, of course, or any significant part of it.)  As each group performs, the others watching must guess the proverb the group is portraying.

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